6th Edition – thoughts in advance

This is now completely fine.

As you should all well know, 5th edition is drawing to a close. We’re had some good times with her, but now it is time to say goodbye, and look at the new, shiny things that 6th edition is flinging our way. And so, here are my top 3 things 6th is giving us.

1 – Allies

This is genius, if a little odd from the point of view of old Daemon Hunter and Witch Hunter player; as it seems GW have wiped out allies, only to bring them back again. That notwithstanding (3 points I think), this clearly brings new elements into the game. Firstly, C:CSM players no longer have to put up with their crappy Daemons, they can ally in some proper ones. You can have an Inquisitor leading an army of Guardsmen. It really does allow you to build some real fluff into your army.

However, GW also saw the possibility for people gaming the system, so their are limitations. Firstly, certain armies cannot ally with others, or are distrustful of those they can ally with. Secondly, you cannot nearly add a unit. You have to take at least 1 Troop and 1 HQ (not a named one, apparently) from the allied force, and then can only take 1 Troop (which would mean 2 overall), Elite, Fast Attack and/or Heavy Support; so your allied contingent is never going to make up the bulk of your army, but it could be really game changing.

2 – Flyers

Lets face it, we have been expecting this since the Guard Codex premiered the Valkyrie and the Vendetta. Now, rather than being highly conspicuous skimmers, they are proper Flyers, and unit type in their own right.

Flyers can move quickly, and from what I can tell, seem to be meant to be used as fire bases rather than transports, as they can move fairly swiftly and still fire a lot of guns. This is great, as you can get whichever guns you need to any part of the battlefield ASAP.

Of course, there is a downside. When they go down, they crash. And then probably blow up. This is brilliant if it smashes into your opponent, but can be a bit of a problem if it blows up your guys. My advice is to get them where they are going ASAP. Otherwise, you could have a problem on your hands.

3 – Capturing

As well as being able to capture objectives, your Troops can now capture other things on the battlefield, for example, weapons emplacements, such as the one that (somewhat conveniently) comes with the pre-fab walls GW produces. Scatter a couple of heavy weapons about the battlefield and have some fun with pure anarchy should someone capture a load early on.

However, it also seems that one can capture pieces of terrain which are not objectives. This can be a big deal, as now your Heavy Weapons team or Long Fang pack can capture a load of ol drums for some pretty solid cover. The downside? Ever watched a movie where the oil drums conveniently blow up, taking out a load of baddies? That can now happen. Which should make the game more interesting, if again, more chaotic.

 

So there you go folks, my top three things 6th edition has given us. Naturally, after a couple of games of 6th I will do another one of these lists. Which is probably going to be completely different.

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